During this session I found out more details about the project and learned that if we wanted to create a 3D demo then it could just be a visual experience e.g. no enemies attacking you or set objectives, just exploring the created environment. I also found out that it didn't have to be perfect and therefore we could include basic shapes to make up for the unavailable objects.
Therefore after asking my peers for advice and looking at the tools and mesh's available on UDK I decided to make a 3D demo for a game with a film noir style in which you play as a private detective investigating the Cthulhu mythos within a fictional American city with Gothic/Tim Burton like architecture at night time. The game will hopefully have a black and white filter in order to give it an 'Casablanca' type atmosphere and will have the player explore their private detective agency, the city streets, an exotic bar and perhaps, if I find the time the outskirts of a castle.
The following day I made a start on the environment and decided to include a Gothic Cthulhu like church as not only are churches atmospheric and scary particularly at night, but its inclusion would also stand out in the otherwise dark city as it contains life in the form of a park, with lush green grass and looming trees accompanied by Gothic statues and a water feature. It's also more enclosed than other areas and therefore makes the player curious as to why that is so. Maybe its to keep in its dark secrets and evil? Who's to say.
I even included a back alley with a enclosed junction box and clothes lines to suggest the city is inhabited.
To make the bar look exotic I gave it an Arabian style that includes grand statues that might appear to be guarding the establishment as you would see guards do at a palace.
I have to admit the city hall took inspiration from the first Tim Burton Batman movie as I have always felt the design for the hall in that movie stood out because of its large size and scale.
You can see my progress on the environment below:







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