My first idea was a Steampunk
board game that I had been working on during my train journeys for quite a while now. I started to
create a map/board for it and worked on this for an hour before my
lecturer (Graeme) then asked me if Steampunk had already been seen in the
industry far too much? This threw me off as I didn’t have an answer for
him as I had jumped straight into the development cycle. Since I was focusing on the game play rather than the story at the
time I also felt embarrassed and ashamed of myself as I have always
focused on the story and originality of my games first, as I would think of appropriate game play to fit the context of the story.
Whilst on the train I also made a list of the things I would want to include in either of my game types. These include the following:
- Narrative driven game play.
- Originality.
- Multiple paths that the player can go down (either travel based or moral based).
- Visually pleasing.
- Fun game play that is neither too long or too short.

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