In this
session we were shown how to add features to our environments
such as ladders, jump pads and teleports.
See below:
- Created a flat plane and a tower for my environment before creating
a small tower next to the original in order to create a ladder. To add the
tower I right clicked on ‘Add Volume’ and selected ‘LadderVolume’. Then it
was just the case of rebuilding my paths by selecting ‘Build Paths’ in
order to allow the ladder to be used. Now whenever I play this scene I
will be able to walk into the side of the tower that I added the ladder to
and be able to climb it.
- To create a jump pad I had to go into ‘View’, ‘Browser Windows’
and then ‘Content Browser’. Once there I then selected ‘Actor Classes’,
scrolled down to ‘Navigation’ and selected ‘UTJumpPad’ in order to add my
jump pad to the scene. Once in the scene I then right clicked a space and
went into ‘AddActor’ followed by ‘Add PathNode’ in order to add where the
jump pad would send me. I then had to right click my jump pad and select ‘UTJumpPad
Properties…”, here I then had to select ‘Jump Target’ and write in the box
next to it ‘PathNode_0’ in order to select the first destination I had
made.
- Going onto ‘Navigation’ again I scrolled down to ‘Teleporter’ before selecting ‘UTTeleporter’ and dragging it into the scene twice so as to make two points that connect to one another and thus send the player back and forth through them. Similar to the jump pad I then had to connect not one, but both teleports by doing the following. Right clicking one teleport I selected ‘UTTeleporter Properties…” I then went into ‘Teleporter’ and in the ‘URL’ put in the opposite teleports ‘Tag’ which you can find under ‘Object’. You then do the same for the other teleport and it should do the trick.








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