- UDK = Unreal Development Kit.
- 'Build a Brush' adds brushes.
- 'Subtract a Brush' removes brushes.
- 1 unit = 1 square.
- Ctrl + Alt allows me to select multiple brushes.
- Remember to ALWAYS click 'Build Geometry for Visible Levels' (image of a blue box). This will update the map with any new parts added to the environment.
- Ctrl + L then click the mouse to place a light source.
- Right clicking the light bulb will allow me to change its proprieties such as its brightness.
- Right clicking the screen at any time will bring up the option to 'Play level' or 'Force Play From Here' if no playing start exists. Selecting this will allow me to play the game at any time.
- Right clicking any 'Brushes' allows me to change the scale of them.
Wednesday, 7 November 2012
UDK session 2 (7/11/2012)
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