Thursday, 25 October 2012

UDK session 1 (24/10/2012)

  • Question: Can a video game map/environment tell a story? The answer: Yes it can!
  • When designing a map for a video game make sure that each area is practical and fair. In short, make sure that the map contains numerous vantage points. If you have any areas that are wide open or away from where most of the action happens then make sure that both these types of areas have a worth while reward for the player's trouble e.g. a power up or powerful weapon, otherwise most of the map won't be used as it should have been and therefore players may not even want to use that map. This could even lead to the downfall of the title and possibly its company! 
  • When creating a map for a RPG make sure that it is open, easy to navigate and contains numerous paths in order to get from point A to B. After all, an RPG is meant to give the player a sense of freedom. If we punish players with unclear destinations and ways to get to them then the player will probably not enjoy the game as much as they could. It is also a good idea to fill the journey from point A to B with numerous sights and locations that the player can visit so as to keep each venture interesting and fresh. 
Controls for UDK:
  • When using UDK you move around more easily by using the mouse and arrow keys. 
  • On UDK you move more quickly by clicking the camera speed icon. 

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