Thursday, 11 October 2012

Game Play, Theory & Practice Notes (8/10/2012):



  • Defeat is a positive feedback.
  • In order, a game is normally created with the Mechanics in mind first followed by Dynamics and then finally how the game looks (Aesthetics).  
  • The definition of game mechanics and dynamics are as follows:

Mechanics (Action):
    • Mechanics refers to both the simple and necessary things that a player needs and can do when playing a game. For example, how the game plays e.g. jumping or moving the character using dice or a controller. And how the rules affect the game’s functionality and / or play.
Dynamics (Reaction):
    • Dynamics is how the game behaves and how the player can drastically affect a game with his or her actions. For example, killing off a quest giver will then remove that quest from the player in a video game, or buying a street in a board game such as Monopoly may lead to increased revenue.

In simpler terms, if the Mechanics of baseball are to throw and hit the ball then the Dynamics would be the type of throw and swing.

Task for next week:
Come up with a board game based on plat forming with my group.

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