Wednesday, 27 February 2013

Game Project Part 5 (27/2/2013)

Before I carried on with my game demo the lecturer showed us a video tutorial that showed how to create a waterfall environment in UDK, just incase any of us needed a reminder of the program.

For this session I focused on texturing my environment and even added a few extra areas including the detective agency and the club's hallway and floor layout. I was also able to add windows and doors to my scene. 

Thanks to my friend Jim, I also discovered how to add a black and white filter to my game and thus make it look like the art style I intended the demo to be! I accomplished this by creating a box around my environment in which I then reduced the saturation of it to 1, thus making everything inside the area black and white.

You can see images of my work below.







Overall, while I am pleased with what I have accomplished, I feel that I could have done more today, altough this is probably just me being hard of myself as I forget that even though they is content within UDK that I can use already, creating my own assets will inevitably take longer. Combine this with my computer crashing at one point I shouldn't be too hard on myself.     

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